David Hindman

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Recent Work

About

David Hindman is an interactive artist and designer whose work has resulted in unique contributions to the fields of music, video games, and interface design. At NYU's Interactive Telecommunications Program he designed and developed systems for controlling video games with real musical instruments. The performance work based on this technology, Modal Kombat, is a public guitar-controlled video game battle that has been showcased at universities and festivals in the U.S. and Europe. David is a regular contributor to the New Instruments for Musical Expression Conference (NIME) and recently appeared as a guest speaker at the 2007 O'Reilly Emerging Technology Conference in San Diego.


David Performing in D.C

 

SonicPong

Re-mix of the classic game PONG in which the volume of incoming sound determines the paddle position. No hands, just yell at your computer !
Play at     www.sonicpong.com
 

SonicPong

 

Modal Kombat

Modal Kombat, The first ever guitar - controlled video game battle, has arrived. Formed by Yale School of Music graduates David Hindman and Evan Drummond, this forward-thinking ensemble has developed technology that allows classical-electric guitars to control the characters in console video games. Modal Kombat lies at the intersection between music, visual arts, and digital media that results in the defining of a new genre of audio-visual performance: the public guitar-controlled video game battle. Modal Kombat delivers a truly interdisciplinary performance concerned with the mediums of modern classical performance, emerging technologies, and popular culture, by having its foundation in fields ranging from composition, performance, lighting design, computer programming, and circuit design. This modern - day dueling banjos raises the bar for performers, composers, interface designers, and competitive gamers, while delivering an engaging combination of music and classic video game competition street fighting.

www.modalkombat.com

 

mklive

 

Sonic Body Pong

Sonic Body Pong is a Big Game based on the classic video game PONG which takes place in physical space. Players use their bodies as paddles and locate the ball through their sense of hearing alone. Sonic Body Pong was created with Spencer Kiser and TIkva Morowati for the
Come Out and Play Festval 2006, and has since been showcased at the O'Reilly Emerging Technology Conference in San Diego and at the Hapzura Festival in Israel.

www.sonicbodypong.com

 

 

LiveLooper

The LiveLooper is a response to the need for software alternatives to popular hardware looping devices such as the Lexicon Jamman or Gibson Echoplex. It provides the capability of up to seven loops in addition to digital delay and multiply functions. The Live Looper provides basic functions of expensive hardware looping devices at a fraction of the  cost. In addition, the Live Looper promotes usability through its simple  interface. Now anyone with a personal computer can take part in the joy of looping.


LiveLooperScreenGrab

 

KeyBored

KeyBored is an interface concept that takes all the fun out of playing the piano by mapping pitches triggered on a MIDI keyboard to keys on a standard computer keyboard. KeyBored allows any audio or MIDI device to control any application. For example, KeyBored can be used to check  email, write  an essay, or surf the net- allowing the user to operate his/her computer and simultaneosly practice the piano! The technology behind KeyBored could prove to be practical and valuable in the areas of assistive technology and music education. It could  also  be a  very useful  tool  for  the  accomplished  keyboardist who values multi-tasking.

LiveLooperScreenGrab